Clean plate


Just so you don't think I was a bit off on writing something about crumbs, I found these bits of crumb related items:



  • From Patent 7,375,141, Soluble carob, The depolymerization may be carried out in a reactor provided with a mixing system suitable for handling fine powder, that is to say powder with a particle size of around 20 to 200 .mu.m, so as to prevent the formation of crumbs. As nonlimiting examples, mention may be made of LODIGE-type reactors, and ribbon mixers.


  • Patent 7,353,952, Insulated compartmented lunch bag, Additionally, any crumbs or stains from eating are contained on the interior side or surfaces of the major compartment 120. Thereafter, major compartment 120 may be closed to hide the said crumbs or stains therein and out of sight.


and two I thought were interesting:



  • Space Station Christmas, She looked at the swarm of crumbs and saw why NASA packaged crumbly foods in bite-sized morsels -- or avoided them altogether.


  • Astronauts wrap up space station work, Reisman, meanwhile, can’t wait to get back to his wife, Simone Francis, and, to a lesser degree, their cat Fuzzy. He’s also looking forward to “a good slice of pizza” and some bread, banned from the space station because of crumbs. He’s had to settle for tortillas in orbit.


And if you really want to learn more, NASA Facts: Space Food, has some info on crumbs.


Thanks to Kim Williams, Amy Stark, and Lorraine Ball for their additions to the crumb list.


Ok, brainstorming, the kids way...


I spent last week at Camp Invention at Pike Township's Fishback Elementary School. This is a program by the National Inventors Hall of Fame Foundation, run all over the country, to provide kids age 7 to 12 with hands-on activities, brainstorming, experimentation, and unbelievable action. My involvement was to help the kids during the invention time.


All the kids (and parents) were told to bring a "take apart" item, from which they would, over the course of the week, build an invention. The younger kids (ages 7 to 10) were to think about some job or activity that really bugged them and come up with an invention to do the job or make the activity fun. The invention did not have to actually work, they just had to build a concept.


The older kids had to build a Rube Goldberg device, in a team setting, that would break a water ballon on a target, using at least four steps, two simple machines, a part from each of the team member's take apart item, and once the machine was started its process no additional human assistance could be given.


Some interesting observations about the kids:



  • Kids will try anything. One boy insisted on using white glue to hold together material (LOTS of glue:) even though nothing was sticking (the items were too heavy for the glue. So he used more glue! One team of older kids found some foam tubing to make a marble launching system as part of their balloon breaking system, even though the foam tubing was not originally part of the supply kit.


  • Older kids start to get constrained by implied teacher direction but younger kids don't let directions get in the way. Some of the direction by teachers and coaches seemed to bind the teams in a design direction they may or may not have realized was needed. I found my self imposing my view of design on the kids works by the way I responded to how a kid would build something.


  • Scope creep occurs even in kids projects! The older kids rules received a few implied rules: the balloon had to go through the air (fly) and the target could be horizontal or vertical. These new implied rules came out during a discussion on what is to happen. When one kid asked about if the balloon has to fly through the air, a teacher said "yes" even though it was not stated on the rules.


It was a fun week and the kids learned some things. Hopefully they will get to practice their abilities to make things as school starts up in the next few weeks.

Pics and video of inventions.












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Spaces to think, do, deisgn, innovate, part 2


After my post on spaces to think, do design, and innovate, Mark Henson, chief imagination officer for sparkspace, sent me a note with info on other design/innovation/thinking spaces in the USA and a few outside the USA that I had not mentioned.

What makes a great space? The space certainly has to be inviting, big enough for your team, not be too distracting yet inspiring for you to want to be there. Some adjectives from personal observation: open, light, fun, inviting, playful, colorful, surprising, wants to be utilized, supportive.

  • open: This means open space, freedom to move, not confined by a barrier (desks, walls, etc).
  • light/colorful: Colors do play an important part in the way you feel and act within an environment. Having light from the outside helps people feel better.
  • playful/fun: When people get together to design and think requires an element of fun. The space has to help support and even generate the opportunity for fun.
  • wants to be utilized/inviting: The space must beg you to step in and participate.
  • surprising: Spaces that surprise can help generate ideas or off shoots to ideas that might not have occurred in other settings. Surprise can come from what the space has (food, toys, gadgets, oxygen bars) or the way the space operates (super staff, space lay out, space reconfiguration).
  • supportive: All spaces must have the basics that when they don't exist become annoying or inconveniences. Pen, paper, bathrooms, food, drink, ability to park, lunch / dinner spots away from the space, etc.

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Take action , on the spot!


During Gnomedex 2007, Justin, from Justin TV, was calm but he did show a bit of quick on the spot thinking with respect to advertising. After Justin talked about how he got to this point in time and the tech equipment origins, he sat for a bit and then asked if anyone was interested in having their logo/company name on his hat. He proceeded to auction the bit of white space starting at $5. How he handled that was a great bit of self promotion and hucspaugh (sp? bold, direct, brave, daring). The bid finally ended at $750 and Justin committing to wearing the hat with the ad for the rest of the month. Amazing.

b5media won the auction...

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Leadership model II, electric boogaloo

I want to provide a perspective on change and innovation, as a follow up to the post Innovation leadership model.

One of the companies I have been working with on creating an innovation environment has kicked off an innovation game plan with an innovation assessment, a several day work shop, and then the formation of several teams to tackle some innovation projects.

While they have been happy with the kick start of their innovation efforts, they have not been satisfied with the initial innovation project teams' progress. "They have money, each team has a manager, and still they are not going anywhere" said my contact person. When I asked further, the issue seems to be one of being dragged back to doing execution of things of their "day" job.

This as the "97%" trap; all their main time (97% of their time) of the project team members in the organization is about execution. While the project teams all believe the innovation projects are important to move forward, their management and senior leadership agree with the projects' need/importance, and they have money(!), the need to get "things done now" creeps back in. Habit of the past is strong!

The project team members are being pulled: they continue to get the message "execution first, get products today finished and work on the innovation project in addition" (implied: in your "free time") => leadership is talking the talk but not walking the talk (either not enough walk or they are doing the walk in a way that is not being recognized by the staff).

I want to chat with you about the leadership model: How does one implement what is advocated in the leadership model? What can help move management and leadership from the walk to the talk?

Interestingly, I am reading Change or Die: The Three Keys to Change at Work and in Life that talks about this very thing. The book's topic is: to really change requires one to relate to the people (build a new relationship with the staff), repeat (learn, practice, and master), and then reframe thru practice and learning, reframe the point of view and / or approach to create a new way to operate.

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Mininnovation university: quick activity to get your brain cranking


What do you think about challenging assumptions as a way to get your brain to turn left and create new alternatives to products and services? Here is the challenge:

What assumptions do you have about your company, or your company's products and services? OK, don't want to poke at your stuff? Think about other people's products and services!

Here is a quick assist to jump the thinking: Think about all the things you assume about gas cans, those red (now there is an assumption!) things you use to fill up your mower, and in emergencies, your car. Write down as many assumptions as you can about those gas cans ... Then (only after your list is done) take a look at this Kevin Kelly Cool Tools web page.

Now think about your products/services OR other people's products / services.
  • Pick one (your company, or one of your company's products or services) and write down as many assumptions as you can about it.
  • Look at your list and think about the results, actions, or changes that could be taken if one of those assumptions were removed.


I am interested in what you discover while thinking about this. Post your chosen product/service and the assumptions you listed as a comment.

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